using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using MoWinLib;

namespace MoEditor
{
    public partial class WorldViewControl : GraphicsDeviceControl
    {
        protected override void Initialize()
        {
            base.Initialize();
            WindowModelView sceneWindow = new WindowModelView(m_MasterWindow);
        }
    }
}
